Mage
Goal: improve Mage utility and self-peel, make Fire one of the strongest damage trees, and keep Ice focused on utility and setup.
Flame Gusher: faster animation, improved hits, and now performs all hits from Level 1.
Fire Blaze: increased damage and now gives +20% Fire Damage for 7 seconds on cast.
Freezing Spirit: reduced cast time, freezes faster, and now hits 3 times over 1.5 seconds while re-applying Freeze in the area.
Infernal Pillar: instead of a 3-4 second lock on the last hit, each hit now applies a 2 second skill lock.
Vicious Summoner - General
Goal: reduce Summoner team buff power without hurting their own personal power.
Some classes became too strong when fully boosted by Chakras, so part of the Chakra power has been moved into Skin of the Foreign Realm.
This also helps Summoners chase better, since they were struggling heavily with that as a melee class.
Resistance Chakra, Force Chakra, and Power Chakra have been nerfed by 50%.
The removed stats have been shifted into Skin of the Foreign Realm, making Summoners carry that power personally and more permanently.
Staff Summoner
Goal: make Staff Summoner less reliant on Palpus for damage and speed up its extremely slow skills.
Vicious Mastery increased by 10%.
Palpus has been fixed and now performs all hits properly.
Palpus animation is now 25% faster.
Palpus poison resistance debuff reduced from -480 to -250.
Palpus movement speed debuff increased from 40% to 60%.
Increase Poison: animation is now 25% faster and it now debuffs Poison Resistance by 200 at max level.
Hell Burst animation is now 20% faster.
Venom Light animation is now 15% faster.
Infected Earth animation is now 20% faster, and the follow-up ground hits now deal better damage.
Twin Blade Summoner
Goal: make Cosmos skills useful and move power away from the full Bind Sword / Blade Dance / Devil Swing playstyle.
Dark Avatar PC rate fixed, making it stronger.
Dark Avatar cast animation reduced by 25%.
Vicious Mirror PC rate fixed, making it stronger.
Blade Dance PC rate has been nerfed.
Hunter
Goal: Hunter was heavily overperforming in full gear tests. Since many other classes received buffs and adjustments, Hunter only receives a small nerf for now.
Crossbow and Bow Mastery reduced by 5%.
Ice Arrow slow reduced from 60% to 40%.
Vulnerable Point defense reduction reduced from 69% to 50%.
Bagi Warrior
Resistance: Abnormal Resistance is now 80% on every level.
Only duration and cooldown now change by level. The old Level 1 50% value was too RNG-based.
Aloken
Goal: Aloken was absurdly tanky, but had very low kill potential against geared characters.
Aloken tankiness has been reduced, while damage has been significantly increased.
Aloken now needs to pick engages more carefully, but is also much more threatening.
Decrease Damage buff: proc duration reduced from 0.85 seconds to 0.25 seconds.
This means one proc no longer blocks damage for almost a full second.
Spear Mastery increased by 15%.
Self Bless Levels 1-5 now add 100-500 Critical Rate.
Judgement Step: last hit slow increased from 100% to 130%.
Double Spear range increased from 4 to 6.
Segnale
Goal: Segnale was too locked into a pure support role in fully geared PvP, so her offensive kit has been improved.
Blood Mastery Level 5 HP bonus increased from +1,000 HP to +2,000 HP.
Blood Hit Level 10 skill damage increased.
Blood Hit range increased from 6 to 8.
Spirit Emersion PC rate increased from 25 to 30.
Spirit Emersion range increased to 14, matching Curse Field.
Spirit Emersion cast time reduced by 10%.
Rise Fierce PC rate increased from 25 to 30.
Rise Fierce range increased to 14, matching Curse Field.
Rise Fierce cast time reduced by 10%.
Curse Field PC rate increased from 25 to 30.
Anti Magic now also reduces Curse Resistance by 150, on top of its existing debuffs.
Azure Knight
No Azure Knight changes in this patch.
Colosseum
Colosseum level requirement increased to Level 90.
Added Mass PvP Buff NPC for general and class buffs.
PvP Arena
PvP Arena has been changed into 3 modes.
[1v1]
[1v1 No Fish & Candy]
[Party / Mass PvP]
[Party / Mass PvP] mode now includes the Mass PvP Buff NPC for general and class buffs.
Mass PvP Buff Changes
Bagi Warrior All Resistance buff reduced from 400 to 200.
Azure Knight buff changed from 20% Defense to 200 All Resistance.
General Missile Tolerance increased from 10% to 15%.
Item Changes
Clear Water of Volcano All Resistance reduced from 350 to 200.
Clear Water of Volcano Defense reduced from 20% to 12%.
NPC Changes
Added shops next to every Commission Quest table in Python.
PK Changes
Self Resurrection now has a 5 minute cooldown after relog.
This prevents relog abuse for repeated self resurrection during PK situations.
MISC.:
Everyone's skill reset count has been reset. You can reset skills at npc.